RAPID FIRE
COMET CLUTCH
Land two different stunts to ignite rapid bone fire.
Land at least 2 different stunts in one jump: auto-attack cooldown is 30% shorter for 6s. Triggers at most once every 8s.
- Lasts
- 6s
- Cooldown
- 8s
Cosmic Wizard
Relics from the Cosmic Wizard: run-long powers that fire when you ride a certain way.
Now and then the Cosmic Wizard floats onto the road with relics: run-long powers that fire when you ride a certain way. After firing, each one rests a while before it can fire again.
RAPID FIRE
Land two different stunts to ignite rapid bone fire.
Land at least 2 different stunts in one jump: auto-attack cooldown is 30% shorter for 6s. Triggers at most once every 8s.
PIERCING SALVOS
A flip-and-stunt landing makes stunt salvos pierce.
Land a flip and a stunt together: stunt salvos pierce one extra enemy for 8s. Does not add a second pierce to an existing synergy. 10s trigger cooldown.
FASTER SPINS
Land a double flip to sharpen your next aerial lines.
Land at least 2 flips in one jump: air rotation is 25% faster for 8s. 10s trigger cooldown; existing control limits still apply.
LANDING BONUS
A quick trio of kills empowers clean landing rewards.
Defeat 3 enemies within 6s: clean landing score rises 30% for 8s. No XP bonus. 10s trigger cooldown.
STUNT ENCORE
Change your landed stunt sequence for a score encore.
On consecutive stunt landings, include a pose absent from the previous landing: stunt score rises 35% for 8s. Plain jumps and crashes break the sequence. 10s trigger cooldown.
EXTRA BONE
Firing a stunt salvo briefly adds an auto-attack bone.
Fire a stunt salvo: auto attacks launch 1 extra bone for 5s. Respects the weapon's projectile cap. 9s trigger cooldown.
SALVO RECHARGE
Three clean trick landings accelerate salvo recovery.
Land 3 tricks without a crash or crash save: stunt-salvo rearm time is 25% shorter for 8s. Plain jumps do not charge it. 12s trigger cooldown.
SCORE RUSH
A high-speed trick landing ignites a short score rush.
Land a trick with at least 60% of the landing speed-risk scale: all score rises 25% for 6s. Does not change bike speed or XP. 10s trigger cooldown.
SALVO HOLD
Collected Bonez store a longer stunt-salvo opportunity.
Collect 3 Bonez pickups: newly primed stunt salvos stay ready 50% longer for 8s. Pickup XP is unchanged. 12s trigger cooldown.
STEADY LANDINGS
An existing crash save steadies your recovery window.
After a Shield or Bonez saves a crash, landing tolerance rises 25% for 8s. Grants no shield, life or immunity. 18s trigger cooldown.